Showing posts with label Gaming. Show all posts
Showing posts with label Gaming. Show all posts

Seseme Street - Once Upon a Monster






It's nice to see some real alternative titles get some mainstream attention at this year's E3. While Tim Schafer and Sesame Street might not necessarily be considered marginal or unconventional these days, they don't fit the usual mold of most high profile games. And whether it's motivated by childhood nostalgia or Double Fine's track record, it's gratifying to see the industry make a big deal out of a game aimed at four-year-olds. I played through a chapter of Once Upon a Monster at E3 today with the game's creator, Nathan Martz who is, by all outward appearances appears to be a grown-up.

Double Fine's never worked on a licensed property before, but I was still somewhat surprised to find that the game began its life without any hint that it would one day be connected to Sesame Street. Martz originally wanted the storybook like game to be about different monsters who each had a problem you could solve. It was originally a sort of music game called "Happy Song," without any Kinect features at all. But when Double Fine pitched the idea to Warner and realized the company owned the rights to use the Sesame Street license, it seemed like the perfect fit. Sesame Street's "Whole Child Ciriculum," which stresses acceptance and education, dovetailed perfectly with the designers' own values, and the monster angle made it an easy transition.

 The game plays out in a magical storybook format in which kids and parents take on the roles of series' favorites Elmo and Cookie Monster and are encouraged to interact with other misunderstood monsters in order to replace fear with understanding. It's not a scary game by any stretch of the imagination, but the developers have been careful to strike a good balance in terms of the visuals and language of the game.

 In the chapter we played together, Nathan and I had to interact with the Gerrhoof, a large and lumbering monster hidden in the forest. We'd already seen the beginning of this sequence in the press conference earlier this week, so we moved past that to the point where the Gerrhoof has been cleaned up and made friends with the players. Even here, the adventure isn't over. The adorable little Puffalopes, who live in the forest aren't convinced the Gerrhoof still isn't dangerous, so the players have to lure them out of hiding by tossing biscuits out and petting the Puffalopes when they come out to eat.

Having just written that description, where players tempt the cautious Puffalopes with sweets in order to make them come out where they can be petted and fondled, it may seem that there's the potential for a mixed message in the game, unintentional though it surely is. Nathan was quick to assure me that the game wants to strike a balance between helping kids learn to face their fears and prejudices without encouraging them to ignore their instincts for danger. Ultimately, this is a game meant to be played by a parent and a child, so the final responsibility lies with the parent.

Eventually, the Puffalopes come around and take the player and the Gerrhoof off to Shangri-Luff where a good time is had by all.

I asked Nathan if he felt pressure to add complexity or challenge to the game given all the other titles he's surrounded by at the Warner Bros. booth. His response was that traditional game design is built around failure, which doesn't work as a motivating factor in a game built for kids. That answer made me reassess some of my own assumptions about whether we're too narrowly defining the games which make up most of the market. Nevertheless, Once Upon a Monster will include some end-of-game unlocks for players who manage to play sections perfectly.

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'Duke Nukem Forever' Demo and Trailer (NSFW)


"Duke Nukem Forever," a game that has taken nearly 15 years to produce, has released a titillating trailer that taps into the most obscene, mammary-loving, chauvinistic instincts that reside (to varying degrees) in all Duke fans.
While retaining the three-breasted alien from previous Duke Nukem games, the trailer adds two lesbian schoolgirls, a jiggly chambermaid, and strippers galore. Needless to say, unless you're a tech journalist or work in an environment of Duke-like men, the trailer (which you can view below), is Not Safe For Work (NSFW).




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E3 in a nutshell




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New Nintendo console: Wii U - Fact Sheet




Launches: 2012
Size: Approximately 1.8 inches tall, 6.8 inches wide and 10.5 inches long.
New Controller: The new controller incorporates a 6.2-inch, 16:9 touch screen and traditional button controls, including two analog Circle Pads. This combination removes the traditional barriers between games, players and the TV by creating a second window into the video game world. The rechargeable controller includes a Power button, Home button, +Control Pad, A/B/X/Y buttons, L/R buttons and ZL/ZR buttons. It includes a built-in accelerometer and gyroscope, rumble feature, camera, a microphone, stereo speakers, a sensor strip and a stylus.
Other Controls: Up to four Wii Remote™ (or Wii Remote Plus) controllers can be connected at once. The new console supports all Wii™ controllers and input devices, including the Nunchuk™ controller, Classic Controller™, Classic Controller Pro™ and Wii Balance Board™.
Media: A single self-loading media bay will play 12-centimeter proprietary high-density optical discs for the new console, as well as 12-centimeter Wii optical discs.
Video Output: Supports 1080p, 1080i, 720p, 480p and 480i. Compatible cables include HDMI, component, S-video and composite.
Audio Output: Uses AV Multi Out connector. Six-channel PCM linear output through HDMI.
Storage: The console will have internal flash memory, as well as the option to expand its memory using either an SD memory card or an external USB hard disk drive.
CPU: IBM Power®-based multi-core microprocessor.
Other: Four USB 2.0 connector slots are included. The new console is backward compatible with Wii games and Wii accessories.
(Taken from the Nintendo E3 2011 Press Release)
Games announced: Smash Brothers, Battlefield 3, Batman: Arkham City, Assassin's Creed, Ghost Recon Online, Darksiders II, Dirt, Aliens: Colonial Marines, Metro: Last Light, Tekken, Ninja Gaiden 3, FIFA 12, Madden 12, Driver, Lego City Stories
Other facts: 
  • The price point of the system will be competitive to the current prices of the PS3, 360 in terms of value
  • The games shown for Wii U at the show were actually PS3 and 360 versions but the Wii U will look the same or better
  • No BluRay Support
  • Controller's screen is single-touch
  • Backwards compatible with the Wii's Games, but no upscaling is done
  • Nintendo Online system to be announced by the end of the week


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